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My Roles | Responsibilities

My Roles:

  • Instructional Designer: Curriculum mapping, learning outcomes, activity alignment

  • eLearning Developer: Storyboarding, template layout, accessibility implementation

  • Multimedia Designer: Video scripting, editing, asset design

  • Prototyping & Iteration: Wireframes, module builds, iterations with stakeholder feedback

 

Key Responsibilities:

  • Curriculum mapping & alignment with learning objectives

  • Quality Assurance, accessibility & tech solutions

  • Storyboarding and prototyping course flow

  • Visual design and branding

  • Media asset development (video, audio, infographics)

  • Faculty collaboration and SME consultations

  • Usability testing and quality assurance

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Inclusive Course Design Plan

​Needs Analysis

Gather course or project goals, course syllabus, learning outcomes, any curriculum data, and key learner details from the faculty / SME.

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​Delivery Methods

Course Blueprint /Course Templates

As an instructional designer, in collaboration with the faculty /SME, I provide a course blueprint or course template that outlines the learning objectives, key assessments or other curriculum content, any multimedia for content alignment of delivery of course content in the LMS or learning platform.

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Master Course Shell

Or I will support the course plan with a master course shell that may already exist. (e.g. course revision or course copy.)

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Course Cycles

Each course iteration is informed by course data, evolving learner or course goals, measurable outcomes, and instructional strategies.

Using diverse student needs and feedback, this allows for responsive design that reflects the students' lived experiences and strengths. 

 

My inclusive syllabus model integrates UDL principles for a learner-centered approach supports clarity, consistency, and accessibility while integrating interactive, problem-based learning to engage agile learners. The plan also fosters collaboration and systematic feedback, enabling continuous improvement and meeting quality standards for design, equity, and instructional effectiveness.  This inclusive design support instructional strategies that welcome diverse learners.

  • Equity-centered

  • Diverse Adaptive Learning Pathways (e.g.: Mastery Pathways + Canvas Badge Credentials)

  • Culturally Responsive Teaching Methods

  • Accessible Resources

Sample Course Overview

online course instructional design

Sample Course: Nonprofit Management

Delivery Format: Online / Hybrid / In-Person
Length: 5 modules, in 10 weeks
LMS: Canvas, Blackboard, Sakai, or proprietary platform

Deliverables: Liquid Syllabus Sample

Instructional Design Models: ADDIE, Backward Design, Agile Design

Course Design Frameworks:

  • Standards: Quality Matters (QM Rubric) 

  • My Inclusive Syllabus Design 

  • Universal Design for Learning (UDL)

  • Inclusive Design Guidelines (Accessibility, Equity, diverse learner pathways)

  • Backward Design & Inclusive Syllabus Design, Culturally responsive content

  • Bloom’s Taxonomy for Specific & Measurable Learning Objectives

  • Gagne's 9 Levels of Instruction

  • Mayer's Principles of Multimedia Learning​

Target Learners

  • Undergraduate / Graduate / Adult Learners / Professionals

  • Learners with diverse linguistic and cultural backgrounds

  • Students of business, finance, service leadership, consulting, management or those learners wishing to start their own NP organization

  • Mixed-experience learners (novices to mid-career professionals)

Learner Goals:

  • Gain practical skills aligned with real-world application

  • Develop competencies in [leadership, management, systems thinking, agile planning, compliance, etc.]

  • Apply content through interactive, simulative, formative, and summative assessments

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Adaptive Learning through 
Competency Based Pathways

Adaptive learning differentiates content based on learner needs and performance:

 I design adaptive learning pathways in Canvas using Mastery Paths to ensure students receive appropriate support or challenge aligned with course competencies. This approach prioritizes learning outcomes over seat time and helps instructors visualize learner readiness, while learners can receive visual shareable milestones for potential employers, mentors, supervisors, etc. 

  • System Design Workflow: 
  • Identify course level competencies.
  • Design criteria & formative assessments to measure them.
  • Configure trigger to begin Canvas Mastery Paths to direct learners to review, extend, or apply materials based on current performance.
  • Link module completion to credentialing (Parchment, Badges, Badgr)
  • Once student has completed the mastery path, the LMS system triggers a badge credential (e.g.: Canvas Badges) for verifiable competency earned.  

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Tech Tools 

Tools & Platforms Used

  • Collaboration/Planning: Trello, Google Workspace

  • Media Design: Adobe Creative Suite (Premiere Pro, After Effects), Canva

  • Accessibility Tools: WAVE, Captioning tools, WCAG 2.1 checklists

  • Storyboard/ Mind Mapping: MindMeister, Miro

  • LTI Integrations: Canvas Badges, Genially, Padlet, Perusall, Panopto, Turnitin, Gradescope (Canvas) or Gradebook (Sakai)

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