Learning Activities
A selection of learning activities I've designed as part of larger learning experiences:

Explore the sample of a Study Bot as a study companion is an interactive AI tool that allows instructors or learners to upload educational content such as course readings, notes, or assignments and engage in personalized learning conversations. This study bot is loaded with FBI UCR Summary of Crime Data for a Criminal Justice and Public Policy course.
It can support a range of learning goals, from mastering student learning objectives and preparing for quizzes to building writing skills or applying knowledge in real-world scenarios. This makes it a flexible tool for both independent study and classroom support. After uploading educational content, the bot will interact with you to deepen your knowledge and ask question to check the learner understanding as a type of ungraded formative learning practice. it can be used in many ways like to learn about a student learning objectives, quiz prep, writing or deepen content knowledge, and prepare learner for practical application.
Learning Activity #2 ChatGPT
Adaptive Learning
Follow the instructions in this guide to use GPT for Sheets to automatically create personalized, adaptive content for each of your students based on learners' nonprofit causes and interests. This activity has an accessibility component for English language learners, so it also incorporates their English proficiency level.
Learning Activity #3 Interactive Assets: H5P & MS Power Apps
Interactive Learning Activity for Criminal Justice Course:
Learning Interaction #4:Branching Scenario
Interaction Learning #4: Asynchronous Adaptive Learning:
This learning asses uses a branching sceario to support personalized adaptive learning for inclusion at the learning experience level. THis branching scenario uses differentiation for this asynchronous learning assest , giving students agency, voice, and choice: key UDL principles.
Adaptive pathways give learners meaningful choices for personalized and inclusive learning experiences.
Explore how this scenario demonstrates how learners can take different pathways but still arrive at the same learning outcomes.
Connecting accessibility, UDL, and UX: multiple means of engagement, learner choice, and structured transparency.

Learning Activity Collaboration #5:
Lesson Prompt: Brainstorming with Sticky Notes
Explore collaborative activities using Miro's app. In Gagne's 9 events of instruction, the Gagne lesson plan starts with the prompt, or gaining the attention of the learners. This activity could be used as a brainstorming prompt in the beginning of a lesson plan as a follow up to the flipped assignment. Relevant to my sample course, NonProfit Management, use this activity for the topic of Module 5: Fundraising for Nonprofit Organizations.
Other activities like mind maps, icebreakers or games can be used for even more engagement.
#6 Learning Interactions using H5P:
Drag & Drop Object Pre-check
Interactive Activity for Corporate Social Responsibility (CSR)
Learn more at global.honda/en/philanthropy/
These are interactive features that allow you to learn more about Honda's mission for CSR.
Use the side bar to view the entire bottom of the activity to check your answers.
Check your knowledge by dragging the answers from the right to complete the sentences:

Learning Interaction: Timeline of Honda Initiatives

Learning Interaction: Accordion Learning Object (Collapsible Tabs)
Use the side bar inside this interactive feature to scroll down to see all 5 areas of Honda's Corporate Social Responsibility
Click the left carrot (arrow) to learn more about Honda's commitment to CSR

Learning Interaction: Fill-in-the-blanks Memory Check
Now review what you have learned by filling in the blanks using this interactive feature fill in the blanks 5 areas of Honda's CSR:
1) Education, 2) Environment, 3) Safety, 4) Community, 5) Mobility


